You stand guard of the organization "Covert Control", protecting it from enemy spy infiltrations. Catch and neutralize them all. And always remember: security in the forefront!

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The game was made by two friends during a week of BONDAGE Game Jam by DID Games! Xeninara was responsible for all 2d assets created in the game, Seltiox was responsible for programming and animations.

All music and sounds were taken from public libraries with license "Creative Commons 0"

ENJOY!

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Welcome to your new job!

As you know, we're a serious organization dealing with espionage and target neutralization.

Recently, we've had security issues, so we've hired you to catch enemy spies trying to infiltrate our territory.

They use fake documents and even try to alter their appearance.

Your task is to identify and capture them.

Each agent, upon arrival, will provide you with information about their latest mission and their data. 

You need to carefully check the data on the documents and compare them with our database. You can identify a person by their call sign.

Be sure to check the ID and call sign; they should match those in the database. Also, each employee has their rank - determined by the number of stripes on the shoulder, from 1 to 3. The more stripes, the higher the rank.

Agents belong to different departments. There are 4 in total: Rescue, Counterspy, Infiltration and Reconnaissance.

Each division has a corresponding symbol worn by the agent. 

Also, don't forget to check the date and objective of the last mission.

For additional security, there's information only the agent knows - their real name. To find out, ask the agent. 

Now the most interesting part! When you detect a spy, you need to close the doors with the button on the left wall and initiate the capture procedure. First, assess their danger level using the scanner. There are 4 levels of danger - green, yellow, red, and the most dangerous, purple. Just pull the lever!

The more bulbs light up, the more dangerous the agent or spy (yes, you can scan your own!). One bulb equals one level of wrapping, two equals two, three equals maximum.

The color indicates the type of wrapping to use. Green for ropes, yellow for tape, red for straps, and purple for a latex bag. To tie up the agent, select the required resource and press the red button to the left of the selection panel. Our robot will start tying the intruder step by step. Press again when you want to stop. Keep in mind that the amount of your resources is limited, so use them wisely.

For purple spies, a separate security protocol is required. Insert the key card under the wrapping type selection panel (click on it) and press the button that appears.

After capturing the enemy target, press the green button. Also, if you realize that it's an agent in front of you, give them the papers and let them pass. To do this, again, click on them.

After that, a new agent will come in place of the departed one.


Attention!

Bugs were found in the form of the main menu and the restart button! Sorry!

Also, you can't see how many spies you missed... So look by grade! If the grade is not "S", then someone is in!

Updated 1 day ago
Published 8 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 4.4 out of 5 stars
(10 total ratings)
AuthorXentiox Games
Made withGodot
TagsAdult
Average sessionA few minutes
LanguagesEnglish

Development log

Comments

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(+1)

I dont get it.... Status at the end: 

3 Bound spies

0 Escaped spies

0 Bound agents

Rank: C

Why? o.O

Sounds a perfect run to me

Thank you for playing! <3

We will soon put out an update and in it hopefully it will be clearer why, or it will be clearer why such bug happens (if it is a bug)

All I can say is that you definitely don't have all the spies caught, since at the moment spy generation starts with 4 at least

(2 edits)

Okay?

Why are there 0 escaped spies then?

Or are escaped spies only spies I found but didnt bind the right way?

Perhaps a fourth statistic: "Missed Spies" would be nice!

Yeah, we forgot about this statistic, you right :<

We will add it in update

(+1)

So I keep playing, and I can only ever get as high as a B.

Here's all the details I can tell if they're a spy, can anyone tell me if there's some detail I'm missing?

Wrong rank (One line is Novice, two lines are season, and three lines are Master)

Wrong badge/department

Wrong hair, hand, or eye details.

wrong mission

wrong dates

Misspelled name

The wrong paper number (EX: F1672340)

Also, there are times when a person is smiling when their photo on the computer screen doesn't match, is that one or not?

(+1)

Wrong mission date, wrong ID, wrong mouth, wrong eyebrows, error in name(to ask name, press on character and ask them for one)

The eyebrows?  Dang that's a clever idea.

(+2)(-1)

I swear the game jam was rigged, this game won in ever category but still only got third place. Though content wise it is quite fun, it would be fun if there was a collection of those captured at the end.

(+1)

Solid take on Papers Please. Perhaps some light interrogation elements (asking the agent to unzip their top to show a chest scar, or something) to add some spice and variety to the gameplay would be warranted. Also a fan of nudity in bondage, personally, so perhaps outright stripping a spy every so often, maybe on suspicion of sneaking in weapons or something, 

Either way, would love to see this idea expanded on, very solid base to work with here.

(+3)

Hey, everybody! We were glad to participate, this GameJam was very difficult for us, and we really tried hard on it...

Thanks to those who supported us, based on your responses, based on play rate, based on JP articles and streams, we know you really enjoyed our game! We will not abandon the project and continue working on it

Thank you to all who supported us and look forward to updates!

Lovely game! I would love to see an expasnion to this! Especially maybe a detention hall scene at the end, where you can see every girl you captured during the run! ;) 

(+2)

Awesome game~ Would love to see more~

Oh, just now my friend also made a suggestion, that is, if the evaluation is too low, in addition to being arrested by the organization, it is also possible to be replaced by a spy who sneaked in.

Heh, pretty fun for a game with no sfx audio!

I have a good idea! If the evaluation is very low, you will experience the treatment of being restrained by a robotic arm from a first-person perspective! After all, you're either a fool or a spy who's infiltrated the scene!

Are you considering adding Chinese language?In addition, I think it is necessary to give a novice tutorial.

We'll think about it, even though we didn't think about it during development. We didn't think we'd get this much attention, to be honest!

In fact, I have long thought that this kind of gameplay is very suitable for DID.

(+4)

This is a very well-done game.
Small detail I recommend, making the eye colors brighter, sometimes it was hard to tell what the color was

(+3)

Very Very nice little game! I enjoyed it a lot!

A cherry on top whould be to see a cell at the end of the game with all captured spies! :D

Keep up the great work! ;) 

(+4)

Neat little game! Bondage Paper Please is honestly a great idea. 

The one thing that's missing is a short tutorial, or maybe an in-universe manual like in Paper Please. But for a week, it's super impressive! I would gladly buy a game like this one if it had some kind of story mode. Well done!

(+3)

I love the Idea, would instantly buy a full game like this, but to also say something constructive. There should be a short tutorial or a rating system depending on your performance. I wasn't sure if I played the game right for half my playtime.

(+2)

Thank you!

We had planned to do a tutorial, but unfortunately didn't make it in time :<

The game was made in a week on DID Games - GameJam and when it's over, we'll definitely keep working on it!

(+1)

Still very impressive demo for a week.

(2 edits) (+1)

Yeah, quite a few features that Papers Please had would make it better, like citations and cross-referencing. Being able to actually compare things instead of having to memorize and go between them. Also maybe more NSFW, if this is intended to be an NSFW game. Pretty nice for like a game made in a week though.

Honestly I feel like the citation system, as well as a progressing time scale would probably be better than a big tutorial that potentially tries to show you everything at once. Maybe the manual could be there to tell you what to look for.

(+1)

Wonderful to hear that you're going to continue developing this! It's a very well-packaged concept (pun intended).

I was hoping to hear that, this is a great start and I'd love to see it expanded!

(+2)(-1)

I liked it, its bondage papers please, I would recommend the following changes for the future( if you want of course), speed up animations( or give speed options), some of the things like the insignias poster should pop in or out instantly( or go ultrafast) when clicked, I am not patient, the computer should auto log into the agents file, its annoying having to type, it's even case sensitive, it would be even better if it was visible without having to open it like the rest, honestly great potential, with some quality of life and extra content it can be a solid game based on the already proved premise of papers please