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4 skill (dodge) is broken, its effect does not disappear and is stacked, which allows you to make the dodge chance 100% at the very beginning of the game (although for some reason the bug works crookedly and at a certain point the ghosts can start to cause damage, but this is solved by re-using the 4 skill). The only one who can hit you in this case is the turquoise ghost, since you can dodge his double attack only by clearly hitting the timing of dodging the first attack before the opportunity to dodge the second attack appears, or if his double attack requires the same dodges. Although considering that the turquoise ghost cannot even link (only if he lowers all health to zero), this is not a serious problem.

I've found that the game gets really laggy when you pull up or put down the map. Is that a known issue?

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This game is great! The art-style is very charming, and I love the money-managing gameplay loop of deciding on whether to buy consumables, trapping items, or save for skill upgrades, when you're in the shop. And when you're in a floor, you have to consider whether you can afford to go without healing or whether you can even catch another ghost this level, to get more money and conserve resources.

I felt like the Dodge skill wasn't very useful. Giving the opponent an extra turn, in exchange for two turns of them getting a (at max 30%) chance to miss isn't ever really a good thing, since it's an on-average 40% chance to still get hit, despite wasting a turn. It's only kinda useful if you're stalling for item uses, but even then, it's not that useful.   

I was a bit disappointed that you could only encounter the three Warrior ghosts once, rather than them becoming recurring (although hopefully rare) enemies, since their higher strength and more expensive catch items made the game more entertainingly difficult. Although, I think the Green Warrior is more difficult than the Yellow Warrior, so should probably be put first.

With allowing the Warriors to respawn (maybe just the Yellow?), or just adding some more difficult-to-beat common enemies with more expensive catch items, plus some more consumables/permanent upgrades (eg an item to do increased damage, or allow an extra move, or a permanent upgrade to increase max health or upgrade your radar (like showing the types of ghosts on radar, or items on the ground)), I'd love to play an endless mode or longer, non-endless mode of this game!

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Fun little game, got spawned into the void on level 12 thought you might want to know

Yep, thanks! Infinite mode isn't ready yet

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Congrats on winning the Bondage Game Jam.

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Thanks! We won by audience vote, not by the juries

But the important thing is that GameJam made it possible for us to create a project like this!

Thanks to the hosts for this!

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I am clicking New Game, but nothing is happening

It is working now :3

Yep sorry
Weird issue!

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I ran into a softlock, but it's pretty specific: when both of your arms and your legs are bound, you don't have enough mana to cast, and no mana orbs, knives or acid, there's nothing you can do.

Yep, that could happen XD

But still, this game is about bondage, consider yourself helpless in such a case~

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Still, it would be nice if the game would count it as a loss, or skip your turns automatically or something. Now you're just stuck on the battle screen.

Ohh, you stuck... Yep, I will add this in future then, thank you for review!!

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Could be great, if the RNG elements were SEVERELY toned down and the means to play the game were explained more clearly.

Understood, we'll review the balance, thanks for the honest review

(+1)

I really like this game and would love to see where this goes. More items, more enemies, more loot. Maybe a way to see yourself in the backpack menu or something too. More diverse dialog for the saved girls too. Fun game! Cheers!

Thank you! Yes, the potential is there XD

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The only upgrade you can buy is for the default attack, the others do nothing.  Also, the game becomes unplayable once you reach floor 12.

Cute game! Main issues are some enemies give less money than their restraints are worth, the green/yellow/red enemies are super strong, the red enemy will deal bindings even on green health, and the pool being random for ghosts to catch means you might not even see all the ghosts in one playthrough.

Yes, I apologize, as soon as GameJam is over and there is an opportunity to do updates, the first thing we will release is a fix for balance and enemies that makes the game passable

VIDEO

As it turns out, it's passable, even though it's super difficult!

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no point in playing if the enemy just dodges all your attack

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I checked and no, you can hit them. Probably have a bad luck, try again

VIDEO

A complete walkthrough with no deaths. 

You say everyone's dodging?